Friday, September 18, 2009
Choosing your Weapon
Posted by PraYogiE at 9/18/2009 02:17:00 PM
Airsoft Skirmish
A successful and entertaining airsoft skirmish requires pre-planning. The first step in pre-planning an airsoft skirmish involves determining what type of airsoft skirmish you want to engage in. Let’s focus on two popular types of airsoft skirmishes, Head-to-Head and Objective oriented games. Head-to-head involves two or more teams trying to eliminate one another. Objective style is a "capture the flag" airsoft engagement requiring your team to follow through with a mission.
- Patrol based - One team has to move through an area looking for the opposing team. This is a search and destroy mission which involves ambush, tracking and unit movement skills. The area can be designated as enemy territory with booby traps and ambush sites opposing forces will encounter along the way. Patrol based usually requires a large area of wooded land to be effective. Airsoft MOUT (Military Operation in Urban Terrain) sites have also become popular for patrol based airsoft skirmishes. The difference here is the patrol and fighting occurs in mock towns and villages.
- Front Line Airsoft Skirmishes - This is true head-to-head airsoft combat. Usually two teams control equal parts of the playing field. The goal of this airsoft skirmish is a full frontal assault where both teams try to eliminate the other.
- Hostage rescue - usually an indoor Close Quarters Battle (CQB) style airsoft skirmish. This involves one team trying to find and safely rescue a hostage, while the opposing teams tries to keep their hostage or even eliminate the hostage if the airsoft skirmish doesn’t go their way.
- Capture the flag - a classic objective style airsoft skirmish. One team defends their base, while the other team tries to capture it. This is probably the most popular style of airsoft skirmish today.
- Downed pilot or Treasure hunt - a pilot or valuable object is placed at a random spot on the airsoft skirmish field. Opposing teams try to find and secure the target. This a fun variation of capture the flag, as both teams are on the hunt and random airsoft skirmishes are bound to pop up as they encounter each other on the hunt.
Posted by PraYogiE at 9/18/2009 01:20:00 PM 1 comments
Thursday, November 15, 2007
The Art Of Being An Airsoft Sniper
by: PJ Ace
Of all the role players one can choose to be in these weekend battles, perhaps the most popular of all is the “Sniper”. The Airsoft Sniper is often referred to as the Lone Wolf or Rouge of Airsoft. This is the gamer that wants to place himself in the perfect hidden location in order to eliminate the opposing players in a deadly ambush. Although a popular identity among Airsoft warriors, few players have mastered the skill of becoming a feared and effective “Super Sniper”.
The first step in becoming a successful Super Sniper begins with having the right equipment! This begins by choosing the Sniper’s most important accessory-the sniper rifle like 4X32mm Range Estimating A.O. Full Size Master Sniper Scope
One of the most recommended!!! spring sniper rifles is the WELL L96 AWP Spring Airsoft Sniper Rifle
Perhaps the next most important piece of equipment for the secretive Super Sniper is his riflescope
The successful Sniper has also mastered the art of military camouflage. Without proper clothing the Sniper is doomed to failure. It is essential for him to be undetected by the opposing teams. Investing in a “ghillie” or camouflage suit Ghillie Rifle Wrap
One of the great mistakes of the amateur sniper is running out of ammunition. As simple as this may seem, this is a common mishap due to the underestimated length of many Airsoft skirmishes. Many a sniper meets his demise as he emerges prematurely from his secret hideout at the most inopportune time in order to retrieve more pellets. You will always find the wise Super Sniper well stocked with plenty of ammo!
Understanding the role and choosing the right equipment will help the Airsoft warrior to be well on his way to becoming a Super Sniper.
Posted by PraYogiE at 11/15/2007 11:50:00 PM 7 comments
Two-Man Team CQB Tactics (Part #1)
Tactics: Two-Man Team CQB Tactics (Part #1):
For Part #1, I will be discussing two-man units. These are probably the most easiest to complete, yet the hardest in some aspects because your team has only two people which means each individual has to cover more then they would if there were more people; and you all know that in CQB, it’s a lot easier to get shot then it is in outdoor areas...usually Over the next few articles, I will discuss three, four, and maybe multiple fire-team tactics for CQB.
Let’s do a little review. If you remember what I said in our second issue of U.S.A.S.O.C. - The Only Free Online Airsoft Magazine(http://www.officialusasocmagazine.com/), you will remember there is a method for completing close quarters combat missions. It was the “AFS” method (Aggressive, Fast, while using Stealth). Remember to also have a general plan laid out before going in: individuals assigned to certain positions such as the point-man, the scout, the riflemen, the team leader, the rear guard, etc. The more you can do beforehand, the better the mission will usually go.
Basic Four-Corner Room with One Entrance:
We’re going to start with the basic room. It has four walls and only one entrance. This could be a bedroom, bathroom, etc in a real world situation.
This is your standard four-wall room. It has one primary entrance. For this instance, we’ll say there are either no windows, or for some reason, the entry team can’t go through them. The photo above is step #1. You want to stack up on either side of the entrance, preferably, the side with the most cover. I don’t think I need to explain why. For this case as well, we are assuming there are no rear threats.
In photo #2, these are the first actions taken by the fire-team. The black unit immediately scans the entire room upon entering. His main fire sector should be where the blue area is: between the right top corner and the right bottom corner. Now the fire-team needs to act like one person meaning that both individuals should be entering the room within milliseconds of each other. As you can see, the red unit’s fire sector should be from the left top corner to the center of the room. This is an easy way to clear a whole room very quickly and accurately if done right.
Photo #3 shows the following movements of the fire-team. The black unit should advance to the right bottom corner covering the right top and bottom corner of the room. Red unit should move to the left top corner while covering the center/right top corner.
In photo #4 (above), this is the only stopping place that the fire-team should’ve stopped at. Everything up to this point should have taken no longer the five to fifteen seconds, depending on the size of the room, what’s in the room, etc. That’s why CQB is very dangerous, and you really need to know what’s going on at all times. As you can see, black unit has stopped in the right bottom corner while covering the right top sector, while red unit has stopped in the left top corner while covering the right top sector as well.
And in photo #5, both units turn their attention to the entrance way again.
I hope you enjoyed this brief look at one way to enter/clear a room with a two-man team. Each week, I will be providing new articles on CQB tactics among other things. To see all of U.S.A.S.O.C. tactical articles, and more, go to http://www.officialusasocmagazine.com/ and download any of our issues for free. We usually have 100+ pages in them so enjoy!
If you have anything on tactics or things relating to tactics and want to see them in U.S.A.S.O.C., email them to: usasoc_themagazine@hotmail.com or visit: www.officialusasocmagazine.com.
Posted by PraYogiE at 11/15/2007 10:52:00 PM 4 comments
Labels: airsoft, cqb, cqc, room-clearing, tactics
Sunday, November 04, 2007
Protect Your Eyes and Your Pimple
Posted by PraYogiE at 11/04/2007 12:07:00 AM 2 comments
Labels: protection, safety